Creative design and creative play as an aid to revision
LEARNING KEY TERMS:
Students often experience difficulty understanding,
learning, and applying the key terms that are essential for the study of
English Language and Literature. Even some undergraduates have poor mastery of
the most basic terms. Across a range of subjects the need to acquire the
technical vocabulary presents a major challenge. Many disciplines are turning
to creative play exercises in order to improve motivation, engagement, and
ultimately to improve exam results (See Further
Reading, below).
Most teachers understand that it is worth testing students’
knowledge base by asking them to compile their own glossary (A-Z), with key
words, definitions and examples. This is a practical research exercise. It is
ideal for small group work, or as a whole-class exercise.
In a multi-media environment students might also select
their own images to illustrate the key terms. As teachers we spend far too
much time creating resources for students, rather than asking learners to
create their own. In fact, students are more likely to respect, to own and to
use what they have created themselves.
There has been some research in recent years (see below) that
suggests word-games might improve
retention and increase the use of key subject terminology. However, the best
results are obtained if these playful exercises supplement rather than supplant
other forms of revision. It has also been shown that students are more likely
employ key terms if they have created their own exercises.
Regarding this specific approach to learning, Jaramillo et al. (2012: 217) concluded:
‘This exercise is useful when teaching a significant number
of new terms, phrases or theories to the students in a specific course. The
crossword puzzle activity may prove to be a meaningful learning experience for
building, understanding, and improving the retention of terms associated with a
particular knowledge area. It also benefits students who are in the process of
learning theory and makes the classroom experience more enjoyable. Instructors
can rely upon the use of crossword puzzles in order to enhance student learning
at the undergraduate level.’
One of the easiest ways for students to create crosswords is
to use software that generates the crossword from the clues and the answers,
which can then be either saved or printed out.
Example of a crossword designed to support study of English
Language and Literature keywords (Age 11+):
It would be helpful to
have more academic evidence for the use of warm-up exercises, revision games
and games designed by students to support their learning. Does this kind of
work promote motivation, collaboration, creativity, leading to improved
results?
Further Reading
Barbarick, K. A. (2010). “Crossword puzzles as learning
tools in introductory soil science.” Journal of Natural Resources & Life
Sciences Education, 39 (1), 145-149.
Berry, D.C and Miller, M.G. (2008). “Crossword Puzzles as a
Tool to Enhance Athletic Training Student Learning: Part 2.” Athletic Therapy Today, 13 (1),
pp.32-34.
Childers, C. D. (1996). “Using crossword puzzles as an aid
to studying sociological concepts.” Teaching Sociology, 24 (2),
231-235.
Coticone, S. R. (2013). “Utility of self-made crossword
puzzles as an active learning method to study biochemistry in undergraduate
education.” Journal of College Science Teaching, 42(4), 33-37.
Crossman, E. K., & Crossman, S. M. (1983). “The
crossword puzzle as a teaching tool.” Teaching of Psychology, 10 (2),
98-99.
Dunphy, S.M. and Whisenand, T.G. (2006). “Building
Camaraderie Through Information Processing: The Wuzzle Picture Puzzle
Exercise.” Journal of Information Systems
Education, 17(1), 11-16.
Franklin, S., Peat, M., & Lewis, A. (2003).
“Non-traditional interventions to stimulate discussion: The use of games and
puzzles.” Journal of Biological Education,
37 (2), pp. 79 - 84.
Goh, T. & Hooper, V. (2007). “To TxT or Not to TxT:
That’s the Puzzle.” Journal of Information Technology Education,
Vol. 6, pp. 441 – 453.
Jaramillo, C. M. Z., Losada, B. M., & Fekula, M. J.
(2012). “Designing and solving crossword puzzles: Examining efficacy in a
classroom exercise.” Developments in Business Simulation and Experiential
Learning, 39.
Lin, T. C., & Dunphy, S. M. (2013). “Using the crossword
puzzle exercise in introductory microeconomics to accelerate business student
learning.” Journal of Education for Business, 88 (2), 88-93.
Morris, C. (1990). “The relationship between
vocabulary-oriented activities and mathematics achievement scores of community
college students on the MBPA.” Dissertation, Tampa, Florida: University of
South Florida.
Orawiwatnakul, Wiwat. "Crossword puzzles as a learning
tool for vocabulary development." Electronic Journal of Research in
Educational Psychology 11.30 (2013).
Shah, S., Lynch, L. M., & Macias-Moriarity, L. Z.
(2010). “Crossword puzzles as a tool to enhance learning about anti-ulcer
agents.” American journal of
pharmaceutical education, 74 (7), 117.
Weisskireh, R.S. (2006). “An analysis of instructor-created
crossword puzzles for student review.” College
Teaching, 54 (1), pp. 198-201.
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